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Solo project - Isometric city builder game, taking inspiration from classic RTS and city builder games, the player must attempt to terraform a new world and move one billion people there from Earth, fighting against the natural hazards of the new environment
Responsible for:
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All systems (Blueprint)
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All models (Blender)
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All animations (Blender or Blueprint driven)
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All SFX and original music (FL Studio)
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All artwork, VFX, UI, technical art, post process, and lighting
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Level, game, and technical design, and documentation
Download here: musicalkiwi.itch.io/planet-hope
Details
Engine: Unreal Engine 4
Platform: Windows PC
Role: Technical Designer
Detailed Responsibilities
Design
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Creating TDD, designing and documenting fundamental systems
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Balancing economic generation and drain amounts using data tables and spreadsheets
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Designing a clear, easy-to-read user interface for the player HUD
Tech
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Implementing random map generator, that spawns and randomly elevates tiles that the player can then build on
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Creating electrical system where two tiles, through pathfinding, know when they are connected via pylons, and will create local power networks that connected buildings can then draw power from
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Camera system based on research into popular games of this genre, to make sure players have a sense of familiarity when interacting with the game
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Implementing UI for the HUD with focus on responsive animations and transitions
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Creating
Extras
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Producing soundtrack and SFX
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Modelled all buildings
Planet Hope Trailer
Planet Hope Gameplay
Technical Design Documentation
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