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At PitStop Productions, I lead our game design, animation, and environment art teams in collaborating closely with Sony and Ballistic Moon, during an 11 month period on the remake of Until Dawn. Not only producing the work for our outsourced creative services, but managing the team members; I interviewed and onboarded all necessary additions to our departments, and oversaw the work my team passionately worked hard to create.

I also personally led the game design front, being hands on in Unreal Engine 5, working with bespoke systems and frameworks, and offering guidance to the team members where necessary, while also engaging in creative discussions with team leads and directors at Ballistic Moon:

 

Responsible for:

  • Elevating cinematic moments including adding and adjusting cameras in the game world, and adding and fixing sequences

  • Integrating and polishing interactions throughout the game world, emphasising user experience and seamless navigation

  • Position of key gameplay objects and layouts of scenes, that invoke environment and colour direction, emphasisng an immersive experience

  • Optimisation of scenes including collision and culling passes

  • Setting up playspace collisions in the majority of the game's chapters

  • Improving lighting in cinematics and gameplay scenes

  • Foot and stair system IK passes across the game world to ensure smooth, natural locomotion animation

  • Representing PitStop in daily standups and providing full production services for our teams, that integrated with Sony's trackers

  • Thourough QA across all acts of the game, with a close eye on cinematic and user experience

  • Identifying underperforming moments and scenes and conceptualising creative iterations, and integrating them

Details

Engine: Unreal Engine 5
Platform: Windows PC, PS5
Role: Lead Game Designer and Project Lead for PitStop branch

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